Khalid Skinner Post, TRANSLATION APPROUVED

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Khalid Skinner Post, TRANSLATION APPROUVED

Message  el_ludo le Jeu 30 Mar 2017 - 17:30

If anyone can readback, please ?

Khalid Skinner Post

The Khalid Skinner are a special troop among the Escapees. Indeed, it is the miniatures the most multipurpose of this little warband, which are the Escapees from the prison of the Tooth. Despite a default of mobility and AP, she have the best value of DEF of the game as well as COMBAT and REFLEXE skill high (5). The Damage Table (DAM) very average are making up by the Sequential Attack (became very hard by the previously evoked characteristic) and the Cut Tendon Skill, which allow to keep the extra dice of the COM throw on the Sequential Attack throw, increasing the possibility to touch and to make Damages Higher.

They are perfect to go achieve the opponent miniatures already wounded or to beat the troop at low COM, they can quickly cripple the opponent miniatures thanks to the combination available by theirs specials skills. Thus, they can to place them out of range of a response thanks to their high DEF (for memories, a miniature with COM 3, like the base troop, cannot mathematically touch a miniature with DEF 12, when they are in Critical.
In terms of their statistic raw above-mentioned, we have very envy to send the Khalid Skinner at the front line, nevertheless it must exercise caution. Indeed, the Khalid Skinner are few default, on one hand, a Damage Table very progressive, although compensated by the Sequential Attack, don’t immune a bad casting roll impose a very few damages. On the other hand, they have only two AP, which limit their field of action for an elite troop and can let them deprived if they are outnumbered. Finally, they are worth enough expensive (26 pts). So there will be often direct competition with the Suleman Choker, at the time of warband creation, who have others benefits (in particular 3 AP).
Therefore, the Khalid Skinner have rather vocation to pass in second line to achieve the wounded miniatures and let without defense by the others miniatures of the warband. In addition, you can send her into a missile on an opponent miniature to put him two Brutal Attacks with Sequential Attacks improved of Cut Tendon, but you must be caution to hedge against the attacks of the others opponent miniatures (and pray to do not miss the dice throw).
It is possible to include two Khalid Skinner in the same warband, but it is a daring gamble, done sacrificing the mobility at the profit of the resistance. After, all depend of the rest of the warband and strategy deployed by the player.

First List:
Hakan the One-eyed
2 Convicts of the Tooth
2 Khalid Skinner
2 Malikh Plunderer

This list integrate 7 miniatures, this is relatively high and play on the combination between the shooters and the Khalid Skinner. The shooters will be able to hurt the most of the opponent miniatures, and allow at the Khalid Skinner to achieve them quickly. The convicts of the Tooth complete the list to play the scenario of the game. Careful however, the list did compose of only 2 AP miniatures, except the Character. Therefore, you must quickly get down your opponent of his mobility to targeting mainly the 3 AP or more miniatures.
Second List:
Amn Ayassar, ifrit Pyritin
2 Convicts of the tooth
1 Suleman Choker
1 Khalid Skinner
1 Malikh Plunderer
The list bet on her versatility: 6 miniatures, few shoots, a good power in COMBAT, best distribution of AP than the first list, even if this list has less. The Khalid Skinner role, besides always to finish the wounded (there are not outlaws for nothing) will be more to attack the small troops before this last one can attack the Character or the Suleman Choker, with a weaker DEF.
Ideally, it must succeed to charge to miniatures of the warband simultaneously for purposes of put at each an attack, which a little bit chance can neutralize them for a turn.


Dernière édition par el_ludo le Lun 10 Avr 2017 - 12:02, édité 1 fois

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Re: Khalid Skinner Post, TRANSLATION APPROUVED

Message  Letchaï le Ven 31 Mar 2017 - 23:20

Quelques suggestions:

Khalid Skinners are a special troop among the Escapees. Indeed, it is the most versatile miniature of this little warband, which are the Escapees from the prison of the Tooth. Despite a lack of mobility and AP, she has the best DEF value of the game as well as high COMBAT and REFLEX values (5). The very average Damage Table (DAM) is made up by the Sequential Attack (which become very hard by the previously evoked characteristics) and the Tendon Cut Skill, which allow to keep the extra dice of the COM roll on the Sequential Attack, increasing the possibility to touch and to make higher Damages.

They are perfect to go achieve the opponent's miniatures already wounded or to beat the troops with low COM, they can quickly cripple the opponent's miniatures thanks to the combination of their special skills. Thus, they can to place them out of range of a response thanks to their high DEF (As a reminder, a miniature with COM 3, like the base troop, cannot mathematically touch a miniature with DEF 12, when they are in Critical).
In accordance with their above-mentioned raw statistics , we could really want to send the Khalid Skinner at the front line, nevertheless we must be cautious. Indeed, the Khalid Skinner has few defaults. On one hand, a very progressive Damage Table, although offset by the Sequential Attack, don’t immune to a bad dice roll which will inflict few damages. On the other hand, they have only two AP, which limit their field of action for an elite troop and can let them deprived if they are outnumbered. Finally, they are quite expensive (26 pts). So they will often be in direct competition with the Suleman Choker (which has other benefits, in particular 3 AP), when you'll create your warband.
Therefore, the Khalid Skinner has rather vocation to pass in second line to achieve the wounded and let without defense miniatures. In addition, you can send her as a missile on an opponent's miniature to put him two Brutal Attacks with Sequential Attacks improved by Tendon Cut, but you must be cautious of other opponent's miniatures counter strikes (and pray to not miss the dice roll).
It is possible to include two Khalid Skinners in the same warband, but it is a daring gamble, sacrificing the mobility at the profit of the resistance. The choice depends of the rest of the warband and the strategy deployed by the player.

Au dodo, la suite demain.
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Re: Khalid Skinner Post, TRANSLATION APPROUVED

Message  Letchaï le Sam 1 Avr 2017 - 18:59

First List:
Hakan the One-eyed
2 Convicts of the Tooth
2 Khalid Skinner
2 Malikh Plunderer

This list integrate 7 miniatures, this is relatively high and play on the combination of the shooters and the Khalid Skinner. The shooters will be able to hurt the most of the opponent's miniatures, and allow at the Khalid Skinner to achieve them quickly. The convicts of the Tooth complete the list to play the scenario of the game. Be careful however, the list is composed of only 2 AP miniatures, except the Character. Therefore, you must quickly get down your opponent's mobility by targeting mainly the 3 AP or more miniatures.

Second List:
Amn Ayassar, Pyritin ifrit
2 Convicts of the tooth
1 Suleman Choker
1 Khalid Skinner
1 Malikh Plunderer
The list bet on her versatility: 6 miniatures, few shoots, a good power in COMBAT, best distribution of AP than the first list, even if this list has less. The Khalid Skinner role, besides as always to finish the wounded (they are not outlaws for nothing) will be more to attack the small troops before this last one can attack the Character or the Suleman Choker, which have a weaker DEF.
Ideally, it must succeed to charge two miniatures of the warband simultaneously for purposes of put at each an attack which, with a little bit of chance can neutralize them for a turn.
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Re: Khalid Skinner Post, TRANSLATION APPROUVED

Message  mallachain le Mar 4 Avr 2017 - 4:59

Additional suggestions in red

Letchaï a écrit:Quelques suggestions:

Khalid Skinners are a special troop among the Escapees. Indeed, they are the most versatile miniature of this little warband, which are the Escapees from the Prison of the Tooth. Despite a lack of mobility and AP, they have the best DEF value of the game as well as high COMBAT and REFLEX values (5). The very average Damage Table (DAM) is made up by the Sequential Attack (which becomes very strong with the previously mentioned characteristics) and the Tendon Cut Skill, which allows them to keep the extra dice of the COM roll on the Sequential Attack, increasing the possibility to hit and to increase Damage.

They are perfect to eliminate the opponent's already wounded miniatures or to beat the troops with low COM. They can quickly cripple the opponent's miniatures thanks to the combination of their special skills. Thus, They can to be hard to hit due to their high DEF (Reminder: a miniature with COM 3, like the base troop, cannot mathematically touch a miniature with DEF 12, when they are in Critical).
In accordance with their above-mentioned raw statistics, we really want to keep the Khalid Skinner at the front line, nevertheless we must be cautious. Indeed, the Khalid Skinner has few weaknesses. On one hand, a very progressive Damage Table, although offset by the Sequential Attack, isn't immune to a bad die roll which will inflict little damage. On the other hand, they have only two AP, which limits their field of action for an elite troop and can leave them threatened if they are outnumbered. Finally, they are quite expensive (26 pts). So they will often be in direct competition with the Suleman Choker (which has other benefits, in particular 3 AP), when you create your warband.
Therefore, the Khalid Skinner is better as the second line to eliminate wounded and low defense miniatures. In addition, you can send her as a missile against an opponent's miniature to deal two Brutal Attacks with Sequential Attacks improved by Tendon Cut, but you must be cautious of other opponent's miniature's counter strikes (and pray not to miss the die rolls).
It is possible to include two Khalid Skinners in the same warband, but it is a daring gamble, sacrificing the mobility at the profit of the for defense. The choice depends of the rest of the warband and the strategy employed by the player.

mallachain
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Re: Khalid Skinner Post, TRANSLATION APPROUVED

Message  mallachain le Mar 4 Avr 2017 - 5:10

Additional suggestions in red

Letchaï a écrit:First List:
Hakan the One-eyed
2 Convicts of the Tooth
2 Khalid Skinner
2 Malikh Plunderer

This list uses 7 miniatures. This is relatively high count and plays on the combination of the shooters and the Khalid Skinner. The shooters will be able to hurt the most of the opponent's miniatures, and allow at the Khalid Skinner to eliminate them quickly. The Convicts of the Tooth complete the list to achieve the objectives of the scenario. Be careful however, the list is composed of only 2 AP miniatures, except the Character. Therefore, you must quickly slow down your opponent's mobility by first targeting mainly the 3 AP or more miniatures.

Second List:
Amn Ayassar, Pyritin ifrit
2 Convicts of the tooth
1 Suleman Choker
1 Khalid Skinner
1 Malikh Plunderer

This list bets on its versatility: 6 miniatures, few shooters, a good power in COMBAT, a better distribution of AP than the first list, even if this list has fewer miniatures. The Khalid Skinner role, besides as always to finish the wounded (they are not outlaws for nothing) will be more to attack the lesser troops before this last one they can attack the Character or the Suleman Choker, which have a weaker DEF.
Ideally, to succeed, it must charge it must succeed to two miniatures of the warband simultaneously and attack each,
for purposes of put at each an attack which, with a little bit of luck can neutralize them for a turn.

mallachain
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Re: Khalid Skinner Post, TRANSLATION APPROUVED

Message  el_ludo le Lun 10 Avr 2017 - 12:01

TRANSLATION APPROUVED

Khalid Skinners are a special troop among the Escapees. Indeed, they are the most versatile miniature of this little warband, which are the Escapees from the Prison of the Tooth. Despite a lack of mobility and AP, they have the best DEF value of the game as well as high COMBAT and REFLEX values (5). The very average Damage Table (DAM) is made up by the Sequential Attack (which becomes very strong with the previously mentioned characteristics) and the Tendon Cut Skill, which allows them to keep the extra dice of the COM roll on the Sequential Attack, increasing the possibility to hit and to increase Damage.

They are perfect to eliminate the opponent's already wounded miniatures or to beat the troops with low COM. They can quickly cripple the opponent's miniatures thanks to the combination of their special skills. They can to be hard to hit due to their high DEF (Reminder: a miniature with COM 3, like the base troop, cannot mathematically touch a miniature with DEF 12, when they are in Critical).
In accordance with their above-mentioned raw statistics, we really want to keep the Khalid Skinner at the front line, nevertheless we must be cautious. Indeed, the Khalid Skinner has few weaknesses. On one hand, a very progressive Damage Table, although offset by the Sequential Attack, isn't immune to a bad die roll which will inflict little damage. On the other hand, they have only two AP, which limits their field of action for an elite troop and can leave them threatened if they are outnumbered. Finally, they are quite expensive (26 pts). So they will often be in direct competition with the Suleman Choker (which has other benefits, in particular 3 AP), when you create your warband.
Therefore, the Khalid Skinner is better as the second line to eliminate wounded and low defense miniatures. In addition, you can send her as a missile against an opponent's miniature to deal two Brutal Attacks with Sequential Attacks improved by Tendon Cut, but you must be cautious of other opponent's miniature's counter strikes (and pray not to miss the die rolls).
It is possible to include two Khalid Skinners in the same warband, but it is a daring gamble, sacrificing mobility for defense. The choice depends of the rest of the warband and the strategy employed by the player.
First List:
Hakan the One-eyed
2 Convicts of the Tooth
2 Khalid Skinner
2 Malikh Plunderer

This list uses 7 miniatures. This is relatively high count and plays on the combination of the shooters and the Khalid Skinner. The shooters will be able to hurt the most of the opponent's miniatures, and allow the Khalid Skinner to eliminate them quickly. The Convicts of the Tooth complete the list to achieve the objectives of the scenario. Be careful however, the list is composed of only 2 AP miniatures, except the Character. Therefore, you must quickly slow down your opponent's mobility by first targeting the 3 AP or more miniatures.

Second List:
Amn Ayassar, Pyritin ifrit
2 Convicts of the tooth
1 Suleman Choker
1 Khalid Skinner
1 Malikh Plunderer

This list bets on its versatility: 6 miniatures, few shooters, a good power in COMBAT, a better distribution of AP than the first list, even if this list has fewer miniatures. The Khalid Skinner role, besides as always to finish the wounded (they are not outlaws for nothing) will be more to attack the lesser troops before they can attack the Character or the Suleman Choker, which have a weaker DEF.
Ideally, to succeed, it must charge two miniatures simultaneously and attack each,
which, with a little bit of luck can neutralize them for a turn.

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Re: Khalid Skinner Post, TRANSLATION APPROUVED

Message  el_ludo le Ven 12 Mai 2017 - 9:12

Nico, c'est là

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Re: Khalid Skinner Post, TRANSLATION APPROUVED

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