English cards - khaliman republic
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Re: English cards - khaliman republic
nicoleblond a écrit:- summoner cast formula
- tokens are placed on the new card
- when a friendly miniature (or summoner) suffers DAM it may remove a token from the new card to affect the CURRENT DAM roll
- when a second miniature suffers DAM it may remove a token from the new card to affect the CURRENT DAM roll
As I understand it, once the formula is cast some (1-4) tokens are placed on the new card you are developing. Then when a miniature is attacked within range of the summoner it can either take the full damage OR it can remove a token to reduce the damage (1 token for each damage roll?). Correct?
If the above is correct then you need ...reduce the next DAM roll... otherwise how many damage rolls are affected?
Vegabond- HOMONCULE
- Messages : 189
Date d'inscription : 23/12/2014
Re: English cards - khaliman republic
No.vegabond a écrit:As I understand it, once the formula is cast some (1-4) tokens are placed on the new card you are developing. Then when a miniature is attacked within range of the summoner it can either take the full damage OR it can remove a token to reduce the damage (1 token for each damage roll?). Correct?
The Summomer or any friendly miniature within range can remove 1 “Water Sprite” token to reduce DAM roll it suffers two columns to the left.
Or remove 2 tokens to reduce DAM roll it suffers three columns to the left.
Example: enemy charge attack your miniature and its damage table is 1 2 3 4 5 6.
It makes double mass (6/6) and it inflicts 6 DAM.
You can use 1 water sprite token to reduce DAM two columns to the left (DAM is 4)
or
You can use 2 water sprit token to reduce DAM three columns to the left (DAM is 3)
Do you understand it that way?
nicoleblond- Admin
- Messages : 10298
Date d'inscription : 14/12/2010
Re: English cards - khaliman republic
nicoleblond a écrit:No.vegabond a écrit:As I understand it, once the formula is cast some (1-4) tokens are placed on the new card you are developing. Then when a miniature is attacked within range of the summoner it can either take the full damage OR it can remove a token to reduce the damage (1 token for each damage roll?). Correct?
The Summomer or any friendly miniature within range can remove 1 “Water Sprite” token to reduce DAM roll it suffers two columns to the left.
Or remove 2 tokens to reduce DAM roll it suffers three columns to the left.
Example: enemy charge attack your miniature and its damage table is 1 2 3 4 5 6.
It makes double mass (6/6) and it inflicts 6 DAM.
You can use 1 water sprite token to reduce DAM two columns to the left (DAM is 4)
or
You can use 2 water sprit token to reduce DAM three columns to the left (DAM is 3)
Do you understand it that way?
I think we are saying the same thing. Sooooo, please change the text to;
...reduce a DAM roll... (in both places).
Vegabond- HOMONCULE
- Messages : 189
Date d'inscription : 23/12/2014
Re: English cards - khaliman republic
OK, I summarize...
Water Sprite Tutor (0)
3 Water / 5 in. / auto
Target Sorhna Summoner. The range indicates an area of effect around her. The Summoner gains a number of “Water Sprite” tokens equal to her current concentration level. The Summoner or any friendly miniature within range can remove 1 “Water Sprite” token to use white dice for any of its rolls.
3 to increase the range of all formula of the Summoner to 10 inches.
Water Sprite Guard (0)
5 Water / 5 in. / auto
Target Sorhna Summoner. The range indicates an area of effect around her. The Summoner gains a number of “Water Sprite” tokens equal to her current concentration level.
The Summomer or any friendly miniature within range can remove 1 “Water Sprite” token to reduce a DAM roll it suffers two columns to the left.
Or remove 2 tokens to reduce a DAM roll it suffers three columns to the left.
2 for 1 extra "Water Sprite" token.
Water Sprite Tutor (0)
3 Water / 5 in. / auto
Target Sorhna Summoner. The range indicates an area of effect around her. The Summoner gains a number of “Water Sprite” tokens equal to her current concentration level. The Summoner or any friendly miniature within range can remove 1 “Water Sprite” token to use white dice for any of its rolls.
3 to increase the range of all formula of the Summoner to 10 inches.
Water Sprite Guard (0)
5 Water / 5 in. / auto
Target Sorhna Summoner. The range indicates an area of effect around her. The Summoner gains a number of “Water Sprite” tokens equal to her current concentration level.
The Summomer or any friendly miniature within range can remove 1 “Water Sprite” token to reduce a DAM roll it suffers two columns to the left.
Or remove 2 tokens to reduce a DAM roll it suffers three columns to the left.
2 for 1 extra "Water Sprite" token.
nicoleblond- Admin
- Messages : 10298
Date d'inscription : 14/12/2010
Re: English cards - khaliman republic
nicoleblond a écrit:OK, I summarize...
Water Sprite Tutor (0)
3 Water / 5 in. / auto
Target Sorhna Summoner. The range indicates an area of effect around her. The Summoner gains a number of “Water Sprite” tokens equal to her current concentration level. The Summoner or any friendly miniature within range can remove 1 “Water Sprite” token to use white dice for any of its rolls.
3 to increase the range of all formulas of the Summoner to 10 inches.
Water Sprite Guard (0)
5 Water / 5 in. / auto
Target Sorhna Summoner. The range indicates an area of effect around her. The Summoner gains a number of “Water Sprite” tokens equal to her current concentration level. The Summomer or any friendly miniature within range can remove 1 “Water Sprite” token to reduce a DAM roll it suffers two columns to the left. Or remove 2 tokens to reduce a DAM roll it suffers three columns to the left.
2 for 1 extra "Water Sprite" token.
One minor change above. Otherwise it looks good.
Vegabond- HOMONCULE
- Messages : 189
Date d'inscription : 23/12/2014
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