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Message  nicoleblond Ven 20 Mai 2016 - 23:25

Vegabond a écrit:Necromorph
Touching Fiend
...after damage is resolved, mark off all of the remaining triangles...
Necromorph
http://www.alkemy-the-game.com/wp-content/uploads/2016/04/necromorphe-uk.pdf

Vegabond a écrit:You have two options that I can see, List each character Virato cannot affect in Command's description, OR on each non-living character add a Skill such as Undead or Non-living.

Undead
This character is not alive.
I prefer not to create new skill, because manikin and necromorph are not the only dead (there is too djinn marihtin, ifrit pyrithin, ancestor spirit and hero spirit of wolf night shaman). If we were to create this formula, it would logically apply to other figurines dead.

I prefer that we work on the skill of the command only, and not add a new skill.


I restate for Command
Virato can use this skill several times a round within the limits of available AP. During activation, he can give 1 AP to a non-hero and not puljanar (manikin and necromorph) friendly miniature within Mind range. The chosen miniature must immediately use this AP to make a shooting attack or a charge. This skill follows the normal rules for shooting attack or charge and does not entitle an extra shot or charge.
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Message  Vegabond Sam 21 Mai 2016 - 5:18

nicoleblond a écrit:
I restate for Command
Virato can use this skill several times a round within the limits of available AP. During activation, he can give 1 AP to a non-hero and not puljanar (manikin and necromorph) friendly miniature within Mind range. The chosen miniature must immediately use this AP to make a shooting attack or a charge. This skill follows the normal rules for shooting attack or charge and does not entitle an extra shot or charge.

What is puljanar? It doesn't translate well. So would this spell affect Ch'unqay?

Command
...a non-hero and non-puljanar (homunculus, manikin and necromorph) friendly miniature...

Also Ch'unqay,
Prowler Homunculus
was spelled wrong.

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Message  nicoleblond Mar 24 Mai 2016 - 22:17

Vegabond a écrit:What is puljanar? It doesn't translate well. So would this spell affect Ch'unqay?
Pujlanar is name of undead monster (necromorph, manikin and ch'unqay).

Vegabond a écrit:
Command
...a non-hero and non-puljanar (homunculus, manikin and necromorph) friendly miniature...
I think you talk about Ch'unqay for homonculus but Ch'unqay is hero.
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Message  Vegabond Mar 24 Mai 2016 - 23:55

nicoleblond a écrit: I think you talk about Ch'unqay for homonculus but Ch'unqay is hero.

On that you are correct. Is Ch'unqay a Manikin? If so I'd suggest changing it's name to Prowler Manikin.

nicoleblond a écrit: Pujlanar is name of undead monster (necromorph, manikin and ch'unqay)..

No English speaker is going to know that.

So I suggest the following.

Command
...a non-hero and non-undead (homunculus, manikin and necromorph) friendly miniature... (If Ch'unqay is a manikin, then you can remove homunculus from here)

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Message  Mehapito Mer 25 Mai 2016 - 14:58

Vegabond a écrit:
nicoleblond a écrit: Pujlanar is name of undead monster (necromorph, manikin and ch'unqay)..
No English speaker is going to know that.
No French speaker is going to know that, neither everywhere speaker Wink
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Message  Vegabond Mer 25 Mai 2016 - 17:42

Mehapito a écrit:
Vegabond a écrit:
nicoleblond a écrit: Pujlanar is name of undead monster (necromorph, manikin and ch'unqay)..
No English speaker is going to know that.
No French speaker is going to know that, neither everywhere speaker Wink

Touché! Keep it the way it was then.

Command
...a non-hero and non-puljanar (homunculus, manikin and necromorph) friendly miniature...

Remember to look at changing Ch'unqay to Manikin though.

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Message  nicoleblond Mer 25 Mai 2016 - 23:20

Vegabond a écrit:Command
...a non-hero and non-puljanar (homunculus, manikin and necromorph) friendly miniature...
OK, but I don't understand why we place homonculus because Ch'unqay is already a hero (and we say skill is not using by hero)?


http://www.alkemy-the-game.com/wp-content/uploads/2016/04/necromorphe-uk.pdf

http://www.alkemy-the-game.com/wp-content/uploads/2016/04/chunqay-uk.pdf

http://www.alkemy-the-game.com/wp-content/uploads/2016/04/virato-uk.pdf
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Message  Vegabond Jeu 26 Mai 2016 - 3:39

nicoleblond a écrit:
Vegabond a écrit:Command
...a non-hero and non-puljanar (homunculus, manikin and necromorph) friendly miniature...
OK, but I don't understand why we place homonculus because Ch'unqay is already a hero (and we say skill is not using by hero)?

That's correct, I was saying you don't need to keep Homunculus. Especially if he is a Hero and a Manikin.

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