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English proofreading to do - skills and formulas

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English proofreading to do - skills and formulas - Page 2 Empty Re: English proofreading to do - skills and formulas

Message  mallachain Mer 28 Jan 2015 - 20:20

nicoleblond a écrit:Triade section

acrobat a écrit:Each time Xian Ling suffers DAM in a close combat he can choose to make a REF Roll with a difficulty level equal to the Attack Roll made by his opponent. If this roll is successful, Xian Ling does not suffer any DAM. As long as Xian Ling uses white or yellow dice, he gets a bonus dice for his REF Rolls.
Use combat instead?
Yes.
nicoleblond a écrit:and a comma after combat ?
Not necessary.

nicoleblond a écrit:
Alchemical Weapon a écrit:Inquisitor of the Dragon Guard uses the second line of his DAM table when in close combat with an enemy alchemist.
Use combat instead?
Yes.

nicoleblond a écrit:We've changed the sentence of this skill...
Poisoned Weapons a écrit:When a miniature with this ability inflicts DAM in close or ranged combat, its target becomes poisoned until end of round. A poisoned miniatures suffers one penalty die to all of its rolls.
I think it needs to be changed to: "When a miniature with this ability inflicts DAM in combat or by ranged attack, its target becomes poisoned until end of round."

nicoleblond a écrit:
Alchemical Control a écrit:An Alchemist of the School of the Crystal Sun only loses a Focus Level when he suffers DAM higher than his current Focus Level.
Concention level instead.
An Alchemist of the School of the Crystal Sun only loses a concentration level when he suffers DAM higher than his current concentration level.
I agree.

nicoleblond a écrit:
Alchemical Mastery a écrit:If a formula of the Alchemist has been completed and the result of the roll is a failure, the Alchemist can spend alchemical stones in order to increase the result of the roll. He can spend one Alchemical stone to increase the result by 1. The number of stones he can spend this way is limited to his Focus Level +1.
concentration level instead.
Yes.

nicoleblond a écrit:
Sergeant a écrit:Sergeant may only be recruited if 3 Triadic Guards are recruited. As long as Sergeant of Triadic Guard is in play, Triadic Guards gain the skill Expert (Parry).
alive instead ?
Yes.

nicoleblond a écrit:
Alchemical Support a écrit:Once per round during its activation, a Disciple can give any number of Alchemical components it has to a friendly alchemist in base contact.
We don't say that this skill is free. I purpose:
Once per round during its activation, a Disciple can freely give any number of Alchemical components it has to a friendly alchemist in base contact.
I agree.

nicoleblond a écrit:Formula section

Angelus Vitae a écrit:Target Collector Monk or a friendly non-hero model within range. For its next close combat, the target gains the skill Expert (Brutal). If it already has that skill, it gains the skill Expert (Normal) instead.
Enhancement:
2 for an additional target in range.
2 for the effect to last until the end of the round in which the target played a CC other than Inactive.
COM roll instead.
I agree.

nicoleblond a écrit:
Convocation of the Elders a écrit:The Wolf Night-Shaman may summon an Ancestor-Spirit or a Hero-Spirit within range. These spirits can be activated normally during the round in which they are summoned. Only one spirit may be summoned at a time and each type of spirit may only be summoned once per game. The spirit disappears if the Wolf Night-Shaman dies or his Focus Level becomes 0. A Spirit may never be recruited into a warband, it must be summoned.
concentration level instead.
Yes.

nicoleblond a écrit:
Aerial diversion a écrit:Target two friendly models within range (one can be Xian Ling). The two models immediately swap places. No disengagement roll is required if either model is in close combat with an enemy model.
Enhancement:
2 to increase the range by 1”.
combat instead?
Yes.

nicoleblond a écrit:
Sharp Tornado a écrit:Target Feng Sao. The range indicates an area of effect around him. Feng Sao makes an Alchemy roll with no difficulty level. All models within the area (1) of effect must make a REF roll with a result equal to or higher than Feng Sao's Alchemy roll. Any model failing this test is immediately moved directly away from Feng Sao (2) a number of inches equal to his Focus Level, (3)starting with models furthest away. Each affected model suffers (4) DAM equal to Feng Sao’s Focus Level (5). Models which were in (6)close combat do not make disengagement rolls. The formula ends once the effects have been resolved.
Enhancement:
2 to repel an extra inch
1 to increase the Alchemy roll by 1.
(1) we add a sentence for this skill. (fully hidden miniatures by scenery elements are not affected)
How about: "All visible models (those not fully hidden by scenery elements) within the area of effect..."
nicoleblond a écrit:(2) for ?
The sentence is correct as written.
nicoleblond a écrit:Concentration level instead
Yes
nicoleblond a écrit:(3) starting with models furthest away. This sentence is not in french version but this remarks is interesting because it's not clear in which order miniatures are moved.
Looking at it, it makes sense that you start with those furthest away. By moving those furthest away first, you keep the closer ones from smashing in to farther ones (who are then moved away).
nicoleblond a écrit:(4) one DAM
The sentence is correct as written, and we change Focus to Concentration.
nicoleblond a écrit:(5) even if it is stopped by an obstacle before. If this obstacle is a model, it is placed as close without contact.
We need to move that subject to the previous sentence: "Any model failing this test is immediately moved directly away from Feng Sao a number of inches equal to his Concentration Level, starting with models furthest away. If this movement causes the miniature to come into contact with an object, either scenery or another miniature, it is stopped. If this object is a miniature, it is placed as close as possible without being in contact. Each affected model suffers DAM equal..."
nicoleblond a écrit:(6) combat instead?
Yes.

nicoleblond a écrit:
The Wind's Influence a écrit:Target an enemy model within range. The target gains a penalty die on REF rolls and reads all close combat damage one column to the left. This effect lasts until the end of the round.
Enhancement:
2 for an additional target in range.
combat instead?
Yes.

nicoleblond a écrit:
Avenging Gale a écrit:Target the Alchemist. The range indicates an area of effect around him. He can spend an Alchemical Stone to increase any Combat or Ranged attack roll by 1, or any DAM inflicted by a friendly non-hero model within the area of effect. He can use this effect multiple times during a round, but he cannot spend more stones (1) than his current Focus Level. The formula ends when the Focus Level of the Alchemist is 0.
Concentration level instead.
(1) Do we specify alchemical stones?
Yes, and change Focus to Concentration.

nicoleblond a écrit:
Alchemical scimitar a écrit:Target Iëcha. Iëcha can’t lose her Focus Level, she gains a bonus die to all COM rolls and her DAM table is 4-4-5-5-6-6. The formula ends at the end of the round in which Iëcha is wounded.
Concentration level
Yes.

nicoleblond a écrit:
Uchronia a écrit:Target Sorhna Oracle or a friendly model within range. The target can re-roll one of the dice for any roll. The formula ends when the target uses the re-roll.
Enhancement:
1 for an additional target in range.
3 for the Formula to last until end of the round. (1)
(1) it miss a part of sentence : "while effects of formula is used."
Let's change it to: "3 for the Formula to affect all dice rolls until the end of the round."

nicoleblond a écrit:
Premonition a écrit:Target Sorhna Oracle. The range indicates an area of effect around her. The Oracle and all friendly inactive models in the area of effect can perform reactions as if they had 1 AP. There is no limit to the number of reactions that can be performed with this formula. Legal reactions are; reaction movement, reaction fire or playing a CC combat (other than Inactive) during a combat. The formula ends when the Focus Level of the Oracle is 0.
Enhancement:
1 to increase the range by 1”.
Concentration level instead.
Yes.

nicoleblond a écrit:
Water Sprite Tutor a écrit:Target Sorhna Summoner. The range indicates an area of effect around her. The Summoner gains a number of “Wave” tokens equal to her current Focus Level. The Summoner or any friendly model within range can remove 1 “Wave” token to use white dice for any of its rolls.
Enhancement:
3 to double the range of the Summoner's Formulas (this enhancement can only be performed once).
Concentration level instead.
Yes.

nicoleblond a écrit:
Water Sprite Guard a écrit:Target Sorhna Summoner. The range indicates an area of effect around her. The Summoner gains a number of “Wave” tokens equal to her current Focus Level. The Summomer or any friendly model within range can remove 1 “Wave” token to reduce the next DAM roll it suffers two columns to the left. Or remove 2 tokens to reduce the next DAM roll it suffers three columns to the left.
Enhancement:
2 for 1 extra “Wave” token.
Concentration level instead.
Yes.

mallachain
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Date d'inscription : 22/12/2014

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Message  nicoleblond Mer 9 Nov 2016 - 21:23

We change a little thing for Stealthy
old a écrit:A miniature with this skill is deployed after all other miniatures. It is still considered as having cover for shooting attacks and it can react to make the shooter that targets it lose it's aim bonus even if this reaction does not bring it back to real cover (scenery, etc.). In addition it cannot be attacked or engaged by an opposing miniature over 4 inches away from it. If a miniature attacks or engages it from over 4 inches away, the attack or engagement is failed. The miniature is placed as close to the Stealthy miniature as possible without being in contact.

new a écrit:A miniature with this skill can be deployed after all other miniatures. It is still considered as having cover for shooting attacks and it can react to make the shooter that targets it lose it's aim bonus even if this reaction does not bring it back to real cover (scenery, etc.). In addition it cannot be attacked or engaged by an opposing miniature over 4 inches away from it. If a miniature attacks or engages it from over 4 inches away, the attack or engagement is failed. The miniature is placed as close to the Stealthy miniature as possible without being in contact.
It is right?
nicoleblond
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Message  Vegabond Mer 9 Nov 2016 - 21:52

nicoleblond a écrit:We change a little thing for Stealthy
old a écrit:A miniature with this skill is deployed after all other miniatures. It is still considered as having cover for shooting attacks and it can react to make the shooter that targets it lose it's aim bonus even if this reaction does not bring it back to real cover (scenery, etc.). In addition it cannot be attacked or engaged by an opposing miniature over 4 inches away from it. If a miniature attacks or engages it from over 4 inches away, the attack or engagement is failed. The miniature is placed as close to the Stealthy miniature as possible without being in contact.

new a écrit:A miniature with this skill can be deployed after all other miniatures. It is still considered as having cover for shooting attacks and it can react to make the shooter that targets it lose it's aim bonus even if this reaction does not bring it back to real cover (scenery, etc.). In addition it cannot be attacked or engaged by an opposing miniature over 4 inches away from it. If a miniature attacks or engages it from over 4 inches away, the attack or engagement is failed. The miniature is placed as close to the Stealthy miniature as possible without being in contact.
It is right?

That looks fine.

Vegabond
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Date d'inscription : 23/12/2014

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