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Wolf Night Shaman

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Message  el_ludo Ven 4 Nov 2016 - 14:30

If anyone can read back, please ?

Wolf Night Shaman

The Wolf Night Shaman is one of the most difficult miniatures to play in Aurlocks. It can bring a considerable contribution to Aurlock troupe, in terms of number and in terms of firepower, but remains dangerously fragile. However, with only 9 HP and DEF 10, he strongly feared shooters and even small forces as recruits Avalonian or Malikh Meharist can endanger, especially as its survival depends on the effectiveness of its formulas.

His first formula gives it Frightening(12) and forces any enemy model within range to achieve a Frightening test of varying difficulty depending on the chosen enhancements improvements, which juggles increasing the range and increasing the value of Frightening Scary. If unsuccessful the model suffers the penalty until end of turn. In Blitz, this formula is certainly not to be neglected, since the character tightened fights can afford to impact many figurine. Coupled with other Aurlocks providing penalties dice, such as Auroch Rain Dancer, the Wolf night shaman can temporarily disrupt the effectiveness of enemy figures.

His second option is much more expensive (6 components Earth!), But it allows to invoke additional figurine to choose from two profiles, usable immediately. His two profiles can be set on the table together. This formula offers very interesting tactical opportunities as bearing the number below or strengthen the Warband if it is in trouble on a specific point of the table. We'll quickly mention two profiles. However, it should know that these two profiles can easily be removed from the game. In fact if the Wolf night shaman is killed or loses its last level of concentration, the spirit simply disappears. Fortunately, the Wolf night shaman can prevent the loss of concentration by paying alchemical stone, something he has in abundance! Once invoked a spirit, we must protect the shaman at all costs, if not, you can lost two figurine of a sudden! Spirits are very good fighters each in their field. Their profiles are identical except for their special skills. They are immune to alchemy, are Frightening (14) and Fearless and more than honest statistics.

ancestor spirit: This is a spirit very oriented defensively, with his skills and Guard Expert (Parade). It can easily go play the scenario, as few opponents will want to mess with such a guard. He did a great accompanist Wolf night Shaman, allowing him to approach more fights to play the scenario providing the best security.

Spirit hero: Much more offensive than his colleague, the Spirit Heroe can be extremely violent with his Sequential attack, allowing it to multiply the attacks, and Expert (Normal) that allows him to throw more dice. It is useful at any time of the game, either by beginning to bring some punch or middle and late part to bring a not wounded fighter directly in the middle of the fray.

Examples of lists:

List 1: Tecum'seh Crow Sachem, Wolf Night Shaman, 1 wolf thunder warrior 1 Toad thunder Warrior, 1 Raven thunder Warrior and 1 Auroch totem warrior

This list is fairly standard for a Aurlock troupe, but very versatile. It allows to make the best all-wolf night shaman abilities and formulas in a variety of different situations. If the spirits are useful regardless of the circumstances and the troops, this is the first formula that can be more interesting to strengthen Tecum'Seh and raven thunder warrior. Indeed, if the opponent suffers penalties dice, the crows will be much harder to hit and can focus on the scenario.

List 2: Wolitse Night Breeze, Wolf Night Shaman, 3-Wolf thunder Warriors and 1 Wolf spirit Guard.

This list includes the thematic of Aurlocks of Clan Wolf. In this list, the invocation of the Spirit heroes will be the most interesting as it brings a new fighter with the Sequential attack skill in the troop. The Guard Spirit can effectively protect the shaman. Beware though shooters, most of the troops being furtive, hiding the wolf night shaman and the wolf spirit guard will be vital, given their weak Defense!

el_ludo
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Messages : 122
Date d'inscription : 10/09/2011

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Message  mallachain Mer 9 Nov 2016 - 19:22

Edits in red
Text I don't understand in green

el_ludo a écrit:If anyone can read back, please ?

Wolf Night Shaman

The Wolf Night Shaman is one of the most difficult Aurlock miniatures to play. It can bring a considerable contribution to an Aurlock troupe, in terms of number and in terms of firepower, but remains dangerously fragile. However, with only 9 HP and DEF 10, it strongly fears shooters and even small forces of Avalonian recruits or Malikh Meharists can endanger it, especially as its survival depends on the effectiveness of its formulas.

Its first formula gives it Frightening (12) and forces any enemy model within range to make a Frightening test with varying difficulty depending on the chosen enhancements, which juggle increasing the range and increasing the value of Frightening. If unsuccessful the model suffers the penalty until end of turn. In Blitz, this formula is certainly not to be neglected, since the character tightened fights can afford to impact many figurine. Coupled with other Aurlocks providing penalty dice, such as an Auroch Rain Dancer, the Wolf Night Shaman can temporarily disrupt the effectiveness of enemy figures.

Its second option is much more expensive (6 Earth components!), but this formula allows it to summon an additional figurine and choose from two profiles, usable immediately. The two profiles can be set on the table together. This formula offers very interesting tactical opportunities as bearing the number below or strengthen the Warband if it is in trouble at a specific point of the table. We'll quickly mention two profiles. However, you should know that these two profiles can easily be removed from the game. In fact if the Wolf Night Shaman is killed or loses its last level of concentration, the spirit simply disappears. Fortunately, the Wolf Night Shaman can prevent the loss of concentration by paying alchemical stones, something he has in abundance! Once a spirit is summoned, you must protect the shaman at all costs, if not, you can suddenly lose two figurines! Spirits are very good fighters each in their field. Their profiles are identical except for their special skills. They are immune to alchemy, are Frightening (14), Fearless and have above average statistics.

Ancestor Spirit: This is a very defense oriented spirit, with its skills Guard and Expert (Parry). It can easily go play the scenario, as few opponents will want to mess with such a guard. It is a great accompanist for the Wolf Night Shaman, allowing him to approach more fights to play the scenario providing the best security.

Spirit Hero: Much more offensive than its colleague, the Spirit Hero can be extremely violent with its Sequential attack, allowing it to multiply its attacks, and Expert (Normal) that allows it to throw more dice. It is useful at any time in the game, either the beginning to bring some punch or middle and late game to bring an unwounded fighter directly in the middle of the fray.

Examples of lists:

List 1: Tecum'seh Crow Sachem, 1 Wolf Night Shaman, 1 Wolf Thunder Warrior, 1 Toad Thunder Warrior, 1 Raven Thunder Warrior and 1 Auroch Totem Warrior

This list is fairly standard for an Aurlock troupe, but very versatile. It allows you to make the most of the Wolf Night Shaman abilities and formulas in a variety of different situations. The spirits are useful regardless of the circumstances and the troops. This formula can be useful to strengthen Tecum'Seh and the Raven Thunder Warrior. Indeed, if the opponent suffers penalty dice, the crows will be much harder to hit and can focus on the scenario.

List 2: Wolitse Night Breeze, 1 Wolf Night Shaman, 3 Wolf Thunder Warriors and 1 Wolf Spirit Guard.

This list the the Aurlock Clan Wolf theme. In this list, the summoning of the Hero Spirit will be the most useful as it brings a new fighter with the Sequential attack skill to the troop. The Wolf Spirit Guard can effectively protect the shaman. Beware shooters, most of the troops being furtive, hiding the Wolf Night Shaman and the Wolf Spirit Guard will be vital, given their weak Defense!

mallachain
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Messages : 182
Date d'inscription : 22/12/2014

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Message  Letchaï Mer 9 Nov 2016 - 22:56

Good !

We just have to replace all "Aurlock" occurences by "Aurlok".

"Play the scenario" mean using the miniature to accomplish the scenario objectives (like controling a Jin Post, an alchemical machine, etc)

"since the character tightened fights": bad word-for-word translation. The idea is: because of the reduced size of the board in the Blitz format, the combats are more dense, compact. So the formula can potentially affect many miniatures. Get it ?

"as bearing the number below": the formula helps to counter the inconvenient of an outnumbered troop list.
Letchaï
Letchaï
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Messages : 505
Date d'inscription : 14/12/2010
Age : 43

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Message  mallachain Jeu 10 Nov 2016 - 20:14

Fixed the green text.

mallachain a écrit:Edits in red
Text I don't understand in green

el_ludo a écrit:If anyone can read back, please ?

In Blitz, this formula is certainly not to be neglected, since the smaller layout can impact many figurines.

This formula offers very interesting tactical opportunities when outnumbered or to strengthen the Warband if it is in trouble at a specific point on the table.

Ancestor Spirit: This is a very defense oriented spirit, with its skills Guard and Expert (Parry). It can easily take objectives, as few opponents will want to mess with such a guard. It is a great accompanist for the Wolf Night Shaman, allowing him to approach more fights to take objectives and providing the best security.


mallachain
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Messages : 182
Date d'inscription : 22/12/2014

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