Mordren de Klarmen

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Mordren de Klarmen

Message  el_ludo le Mer 2 Nov 2016 - 15:56

Anyone can read back, the game help for Mordren de Klarmen, next miniature for Avalon, please?

Mordren de Klarmen

Third hero with 3 AP at 40 pts of the kingdom of Avalon, Mordren de Klarmen brings great versatility compared to his two stooges.
Mordren has in fact neither the violence of Lotharius nor the defense and abilities of nuisance of Berac’h. Do not believe nevertheless that our knight has no advantages.
Indeed, he aligns the highest values of Mind, Reflexe and Defense of the faction. So he do an excellent leader for your Warband, although he don’t have the skill of the same name.
A honorable 4 in Combat and a low Damage table for a Avalonian do not make necessarily a big hitter. He is intended more to finish the injured opposing miniatures. However, he is quite resistant, with his many Hit Point, his Frightening (14) and his 11 in DEF.
The last big point is Mordren ability’s “Master herbs and poisons”, according to choose four additional effects, single use and limited at one by turn. Mordren can thus again mobility (5/7/12 of displacement), of resistance (Tough (1)) or hinder the enemy miniatures that he will hurt, either by prohibiting their movement, either greatly lowering their COM value. Thus, Mordren has a strong adaptability, allowing it to respond better to the lists and adverse actions.
List 1: Knight-Errant Mordren de Klarmen, Countryside Priest, 1 Avalonian Crossbowmen, Knight-Errant, 1 Avalonian Retiarus, 3 Avalonian Bushwhacker.
This list is strongly focused on mobility and resistance. Mordren and the knight-Errant supported by the countryside Priest can be very painful to do fall, while the Bushwhacker offer an important mobility, to quickly play the objectives. Conversely, the whole of the Warband may be intended for the movement with 4 miniatures with 5/7/12 in Movement (Bushwhacker and Mordren), the Knight-Errant benefiting of Regilious Authority of the Countryside Priest who offers to him a fourth AP and finally the Priest himself. The Bushwhacker can also be replaced by some recruits for a little more punch.
List 2: Knight-Errant Mordren de Klarmen, Countryside Priest, 2 Avalonian Retiarus, 1 Avalonian Colossus.
This list is focused on the multiplication of the Frightening skill of the miniatures of the Warband. Indeed, with four miniatures frightening on the five, this Warband count very much on the multiplication of penalty dice, it can inflict on the enemy. However, this is a thematic list, which, despite the frightening series and the ration HP by miniature absolutely enormous, has only 5 miniatures and only 13 AP. Which is low. We must still play delicatesse to make the best.



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Re: Mordren de Klarmen

Message  mallachain le Mer 2 Nov 2016 - 17:48

Edits in red:

el_ludo a écrit:Anyone can read back, the game help for Mordren de Klarmen, next miniature for Avalon, please?

Mordren de Klarmen
The third Kingdom of Avalon hero with 3 AP costs 40 pts. Mordren de Klarmen is more versatile than the other heroes. Mordren has neither the violence of Lotharius nor the defense and nuisance abilities of Berac'h. Nevertheless, our knight has advantages.
Indeed, he has the highest Mind, Reflex and Defense of the faction. He is an excellent leader for your Warband, even though he doesn't have the Leader skill.
He is not a heavy hitter, with a 4 Combat and low Damage table for an Avalonian. He is intended more to finish injured enemy miniatures. However, he is quite resistant, with his many Hit Points, Frightening (14) and 11 in DEF.
The last big point is Mordren's “Master of herbs and poisons” ability, allowing him to choose from four additional effects, single use and limited to one turn. Mordren can gain mobility (5/7/12 of movement), resistance (Tough (1)) or hinder the enemy miniatures that he will hurt, either by hampering their movement, or greatly lowering their COM value. Thus, Mordren has strong adaptability, allowing him to respond better to lists and adverse actions.
List 1: Knight-Errant Mordren de Klarmen, Countryside Priest, 1 Avalonian Crossbowmen, Knight-Errant, 1 Avalonian Retiarus, 3 Avalonian Bushwhackers.
This list is strongly focused on mobility and resistance. Mordren and the knight-Errant supported by the countryside Priest can be very hard to take down, while the Bushwhackers offers important mobility, to quickly take objectives. Conversely, the whole of the Warband can move quickly with 4 miniatures with 5/7/12 in Movement (Bushwhackers and Mordren), the Knight-Errant benefiting from the Religious Authority of the Countryside Priest who offers him a fourth AP and finally the Priest himself. The Bushwhackers can be replaced by recruits for a little more punch.
List 2: Knight-Errant Mordren de Klarmen, Countryside Priest, 2 Avalonian Retiarus, 1 Avalonian Colossus.
This list is focused on the multiple Frightening skills of the Warband. Indeed, with four out of five miniatures having Frightening, this Warband counts on the multiple penalty dice it can inflict on the enemy. However, this is a thematic list, which, despite the Frightening skill and the high HP of the enormous miniature, has only 5 miniatures and only 13 AP, which is low. We must play cautiously to win.

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Re: Mordren de Klarmen

Message  el_ludo le Ven 4 Nov 2016 - 12:28

mallachain a écrit:Edits in red:

el_ludo a écrit:Anyone can read back, the game help for Mordren de Klarmen, next miniature for Avalon, please?

Mordren de Klarmen
The third Kingdom of Avalon hero with 3 AP costs 40 pts. Mordren de Klarmen is more versatile than the other heroes. Mordren has neither the violence of Lotharius nor the defense and nuisance abilities of Berac'h. Nevertheless, our knight has advantages.
Indeed, he has the highest Mind, Reflex and Defense of the faction. He is an excellent leader for your Warband, even though he doesn't have the Leader skill.
He is not a heavy hitter, with a 4 Combat and low Damage table for an Avalonian. He is intended more to finish injured enemy miniatures. However, he is quite resistant, with his many Hit Points, Frightening (14) and 11 in DEF.
The last big point is Mordren's “Master of herbs and poisons” ability, allowing him to choose from four additional effects, single use and limited to one turn. Mordren can gain mobility (5/7/12 of movement), resistance (Tough (1)) or hinder the enemy miniatures that he will hurt, either by hampering their movement, or greatly lowering their COM value. Thus, Mordren has strong adaptability, allowing him to respond better to lists and adverse actions.
List 1: Knight-Errant Mordren de Klarmen, Countryside Priest, 1 Avalonian Crossbowmen, Knight-Errant, 1 Avalonian Retiarus, 3 Avalonian Bushwhackers.
This list is strongly focused on mobility and resistance. Mordren and the knight-Errant supported by the countryside Priest can be very hard to take down, while the Bushwhackers offers important mobility, to quickly take objectives. Conversely, the whole of the Warband can move quickly with 4 miniatures with 5/7/12 in Movement (Bushwhackers and Mordren), the Knight-Errant benefiting from the Religious Authority of the Countryside Priest who offers him a fourth AP and finally the Priest himself. The Bushwhackers can be replaced by recruits for a little more punch.
List 2: Knight-Errant Mordren de Klarmen, Countryside Priest, 2 Avalonian Retiarus, 1 Avalonian Colossus.
This list is focused on the multiple Frightening skills of the Warband. Indeed, with four out of five miniatures having Frightening, this Warband counts on the multiple penalty dice it can inflict on the enemy. However, this is a thematic list, which, despite the Frightening skill and the high HP of the enormous miniature, has only 5 miniatures and only 13 AP, which is low. We must play cautiously to win.
it's ok for me, just i delete the "enormous"

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Re: Mordren de Klarmen

Message  mallachain le Sam 5 Nov 2016 - 20:25

el_ludo a écrit:
mallachain a écrit:Edits in red:

el_ludo a écrit:Anyone can read back, the game help for Mordren de Klarmen, next miniature for Avalon, please?

Mordren de Klarmen
The third Kingdom of Avalon hero with 3 AP costs 40 pts. Mordren de Klarmen is more versatile than the other heroes. Mordren has neither the violence of Lotharius nor the defense and nuisance abilities of Berac'h. Nevertheless, our knight has advantages.
Indeed, he has the highest Mind, Reflex and Defense of the faction. He is an excellent leader for your Warband, even though he doesn't have the Leader skill.
He is not a heavy hitter, with a 4 Combat and low Damage table for an Avalonian. He is intended more to finish injured enemy miniatures. However, he is quite resistant, with his many Hit Points, Frightening (14) and 11 in DEF.
The last big point is Mordren's “Master of herbs and poisons” ability, allowing him to choose from four additional effects, single use and limited to one turn. Mordren can gain mobility (5/7/12 of movement), resistance (Tough (1)) or hinder the enemy miniatures that he will hurt, either by hampering their movement, or greatly lowering their COM value. Thus, Mordren has strong adaptability, allowing him to respond better to lists and adverse actions.
List 1: Knight-Errant Mordren de Klarmen, Countryside Priest, 1 Avalonian Crossbowmen, Knight-Errant, 1 Avalonian Retiarus, 3 Avalonian Bushwhackers.
This list is strongly focused on mobility and resistance. Mordren and the knight-Errant supported by the countryside Priest can be very hard to take down, while the Bushwhackers offers important mobility, to quickly take objectives. Conversely, the whole of the Warband can move quickly with 4 miniatures with 5/7/12 in Movement (Bushwhackers and Mordren), the Knight-Errant benefiting from the Religious Authority of the Countryside Priest who offers him a fourth AP and finally the Priest himself. The Bushwhackers can be replaced by recruits for a little more punch.
List 2: Knight-Errant Mordren de Klarmen, Countryside Priest, 2 Avalonian Retiarus, 1 Avalonian Colossus.
This list is focused on the multiple Frightening skills of the Warband. Indeed, with four out of five miniatures having Frightening, this Warband counts on the multiple penalty dice it can inflict on the enemy. However, this is a thematic list, which, despite the Frightening skill and the high HP of the enormous miniatures, has only 5 miniatures and only 13 AP, which is low. We must play cautiously to win.
it's ok for me, just i delete the "enormous"
Then ad an "s" to "miniature"

mallachain
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Re: Mordren de Klarmen

Message  Letchaï le Sam 5 Nov 2016 - 20:44

Shouldn't be Mordrem of Klarmen ? It's the region where he comes from.
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Re: Mordren de Klarmen

Message  el_ludo le Lun 7 Nov 2016 - 7:52

In Architeckt, it's Mordren de Klarmen, so i keep the name Very Happy

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Re: Mordren de Klarmen

Message  Letchaï le Lun 7 Nov 2016 - 15:35

Exact. Garlan aussi. Bizarre...
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Re: Mordren de Klarmen

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